The Bluetooth® LE debugging and testing toolkit introduces first-of-a-kind cross-platform scripting to support the development process from start to finish
SteamVR Tracking Training
Through a series of lectures and labs, engineers gain not only a solid foundation in the theory of SteamVR Tracking, but also hands-on experience in each aspect of tracked object design and integration.
Who it's for
Training is targeted at industrial designers, mechanical engineers, and electrical engineers. Valve requires at least one representative from each licensee company attend the training program, but we recommend a group representing the above disciplines.
If you haven’t already, get started by registering for a Steam VR Tracking License.
Attendees should be familiar with the HTC Vive, having spent enough time using the technology to be comfortable with it. Requirements for the training course include:
- Laptop Computer
- Windows 7, 8.1, or 10
- 64 bit architecture
- Administrative privileges for installing software tools
- Steam account
What to expect
This course covers topics from initial concept generation, simulation, and prototyping, through software integration, calibration and troubleshooting. You will walk away with the hardware, software, experience and confidence to immediately begin designing your own tracked objects.
Dev Kit Contents
- Full complement of EVM circuit boards to enable immediate rapid prototyping of your own tracked object
- A modular reference tracked object suitable for attaching to prototype HMDs or other devices
- 40 individual sensors for building your own tracked object
- Accessories to enable custom prototypes
Synapse electrical, mechanical and firmware engineers have been working with Valve on their VR program since 2014. We started supporting their team with base station development focusing on improving manufacturability of the design. Since then, our role has expanded to include base station research and development for performance improvement and cost reductions.
Over the last year, we have been involved in VR tracking including developing the StreamVR Tracking Reference Hardware course participants will use to jump start their development. Along the way, we gained experience helping to support a few key Valve partners in their VR program development. We feel fortunate to have been a part of this exciting technology and are pleased to have an opportunity to share it with you.
Valve has limited bandwidth to provide licensee support, but wants to make sure that licensees are not constrained by that limitation. To that end Valve has partnered with Synapse Product Development to provide onboarding and educational and consulting services for all SteamVR Tracking licensees.
Each course is 2.5 days long, with 1 instructor and 10-12 attendees.
All training participants must complete the Steam VR Tracking License prior to enrollment.
Cancellations & Refunds
Cancellations received more than fourteen days prior to the start date of the course will be fully refunded. Cancellations received less than fourteen days prior to the start of the course will not be refunded. No shows or early departures from the training will not be refunded.
Traveling from out of town?
We recommend the Sheraton Seattle Hotel (1 block from Synapse) or the W Seattle (located just .4 miles from Synapse). For longer stays, Synapsters use Hilton's Homewood Suites and there are lots of great Airbnb options all across Seattle.