Today Valve announced the start of SteamVR Tracking training, an onboarding, educational and consulting service for all SteamVR Tracking licensees.

Synapse electrical, mechanical and firmware engineers have been working with Valve on their VR program since 2014. We started supporting their team with base station development focusing on improving manufacturability of the design. Since then, our role has expanded to include base station research and development for performance improvement and cost reductions. Over the last year, we have been involved in VR tracking including developing the StreamVR Tracking Reference Hardware course participants will use to jump start their development.

SteamVR Tracking training is designed to propel your design team into the world of SteamVR Tracking. Through a series of lectures and labs, engineers gain not only a solid foundation in the theory of SteamVR Tracking, but also hands on experience in each aspect of tracked object design and integration. Courses cover topics from initial concept generation, simulation, and prototyping, through software integration, calibration, and troubleshooting. Attendees walk away with the hardware, software, experience and confidence to immediately begin designing their own tracked objects.

We feel fortunate to have been a part of this exciting technology and are pleased to have an opportunity to share it with you!

You can find the SteamVR Tracking annoucement here.

You can find additional information about the SteamVR Tracking training on the Synapse website: