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Using UI to Gamify Cyberwarfare

The target computer is picked. The order to strike has been given. All it takes is a finger swipe and a few taps of the touchscreen, and the cyberattack is prepped to begin.

For the last year, the Pentagon’s top technologists have been working on a program that will make cyberwarfare relatively easy. It’s called Plan X. And if this demo looks like a videogame or sci-fi movie or a sleek Silicon Valley production, that’s no accident. It was built by the designers behind some of Apple’s most famous computers — with assistance from the illustrators who helped bring Transformers to the silver screen.

“Say you’re playing World of Warcraft, and you’ve got this type of sword, +5 or whatever. You don’t necessarily know what spells were used to create that sword, right? You just know it has these attributes and it helps you in this way. It’s the same type of concept. You don’t need the technical details,” says Dan Roelker, the cybersecurity specialist who helped develop some of the world’s most widely-used intrusion detection software, came up with the idea for Plan X, and joined Darpa to make it happen.

Title

Social Media and Marketing Intern


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Employee Since

2013


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10 Seattle 1 - Decatur